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Haptic feedback is a powerful way to enhance user experience by providing tactile responses to user interactions. Apple’s iOS devices, particularly those with the Taptic Engine, support various types of haptic feedback. This article will guide you through the process of implementing haptic feedback in your iOS app using Swift.
Haptic feedback on iOS can be categorized into three main types:
ViewController.swift
.import CoreHaptics
Add the following code to create and trigger an impact feedback:
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Create a button to trigger haptic feedback
let button = UIButton(type: .system)
button.setTitle("Tap for Impact Feedback", for: .normal)
button.addTarget(self, action: #selector(triggerImpactFeedback), for: .touchUpInside)
button.frame = CGRect(x: 100, y: 200, width: 200, height: 50)
self.view.addSubview(button)
}
@objc func triggerImpactFeedback() {
let impactFeedbackGenerator = UIImpactFeedbackGenerator(style: .medium)
impactFeedbackGenerator.impactOccurred()
}
}
Add the following code to create and trigger a notification feedback:
@objc func triggerNotificationFeedback() {
let notificationFeedbackGenerator = UINotificationFeedbackGenerator()
notificationFeedbackGenerator.notificationOccurred(.success)
}
You can attach this method to another button or an event in your app.
Add the following code to create and trigger a selection feedback:
@objc func triggerSelectionFeedback() {
let selectionFeedbackGenerator = UISelectionFeedbackGenerator()
selectionFeedbackGenerator.selectionChanged()
}
Similarly, attach this method to an appropriate event in your app.
Here is a complete example that includes buttons for each type of haptic feedback:
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Impact Feedback Button
let impactButton = UIButton(type: .system)
impactButton.setTitle("Tap for Impact Feedback", for: .normal)
impactButton.addTarget(self, action: #selector(triggerImpactFeedback), for: .touchUpInside)
impactButton.frame = CGRect(x: 100, y: 200, width: 200, height: 50)
self.view.addSubview(impactButton)
// Notification Feedback Button
let notificationButton = UIButton(type: .system)
notificationButton.setTitle("Tap for Notification Feedback", for: .normal)
notificationButton.addTarget(self, action: #selector(triggerNotificationFeedback), for: .touchUpInside)
notificationButton.frame = CGRect(x: 100, y: 300, width: 200, height: 50)
self.view.addSubview(notificationButton)
// Selection Feedback Button
let selectionButton = UIButton(type: .system)
selectionButton.setTitle("Tap for Selection Feedback", for: .normal)
selectionButton.addTarget(self, action: #selector(triggerSelectionFeedback), for: .touchUpInside)
selectionButton.frame = CGRect(x: 100, y: 400, width: 200, height: 50)
self.view.addSubview(selectionButton)
}
@objc func triggerImpactFeedback() {
let impactFeedbackGenerator = UIImpactFeedbackGenerator(style: .medium)
impactFeedbackGenerator.impactOccurred()
}
@objc func triggerNotificationFeedback() {
let notificationFeedbackGenerator = UINotificationFeedbackGenerator()
notificationFeedbackGenerator.notificationOccurred(.success)
}
@objc func triggerSelectionFeedback() {
let selectionFeedbackGenerator = UISelectionFeedbackGenerator()
selectionFeedbackGenerator.selectionChanged()
}
}
Implementing haptic feedback in your iOS app can significantly enhance user experience by providing tactile responses to user interactions. By following the steps outlined above, you can easily add impact, notification, and selection feedback to your app.