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How to Use StoreContext in Windows Applications

The StoreContext class is part of the Windows.Services.Store namespace, which is used in Universal Windows Platform (UWP) applications to interact with the Microsoft Store. It allows developers to access and manage digital products, such as in-app purchases and subscriptions, directly from their applications. This article will guide you through how to use the StoreContext class in a Windows environment, specifically within UWP applications.

Understanding StoreContext

The StoreContext class provides several methods to facilitate interactions with the Microsoft Store. These include methods to:

  • Retrieve product information
  • Initiate purchases
  • Manage licenses and entitlements
  • Handle purchase receipts

Examples

Example 1: Retrieve Product Information

To retrieve information about a product listed in the Microsoft Store, you can use the GetStoreProductsAsync method. Here's a simple example:

using Windows.Services.Store;
using System.Collections.Generic;

public async void GetProductInfo()
{
    StoreContext context = StoreContext.GetDefault();
    List<string> productKinds = new List<string> { "Durable" };
    StoreProductQueryResult result = await context.GetStoreProductsAsync(productKinds, new List<string> { "9NBLGGH4R315" });

    if (result.ExtendedError == null)
    {
        foreach (var item in result.Products)
        {
            StoreProduct product = item.Value;
            System.Diagnostics.Debug.WriteLine($"Product: {product.Title}, Price: {product.Price.FormattedPrice}");
        }
    }
    else
    {
        System.Diagnostics.Debug.WriteLine($"Error: {result.ExtendedError.Message}");
    }
}

Example 2: Initiate a Product Purchase

To initiate a purchase of a product, use the RequestPurchaseAsync method:

using Windows.Services.Store;

public async void PurchaseProduct(string productId)
{
    StoreContext context = StoreContext.GetDefault();
    StorePurchaseResult result = await context.RequestPurchaseAsync(productId);

    switch (result.Status)
    {
        case StorePurchaseStatus.Succeeded:
            System.Diagnostics.Debug.WriteLine("Purchase successful!");
            break;
        case StorePurchaseStatus.AlreadyPurchased:
            System.Diagnostics.Debug.WriteLine("Product already purchased.");
            break;
        case StorePurchaseStatus.NotPurchased:
            System.Diagnostics.Debug.WriteLine("Purchase not completed.");
            break;
        case StorePurchaseStatus.NetworkError:
            System.Diagnostics.Debug.WriteLine("Network error occurred.");
            break;
        case StorePurchaseStatus.ServerError:
            System.Diagnostics.Debug.WriteLine("Server error occurred.");
            break;
    }
}

Alternatives for Non-UWP Applications

If you are developing a non-UWP application, such as a traditional Windows desktop application, the StoreContext class is not applicable. Instead, you might consider using other APIs or services for managing purchases and licenses, such as:

  • Windows API for Win32 applications: For traditional desktop applications, consider using the Windows API to manage application features and licensing.
  • Third-party payment gateways: Integrate third-party services like PayPal or Stripe for handling purchases and subscriptions.
  • Microsoft Store for Business: For enterprise solutions, the Microsoft Store for Business provides tools for managing app distribution and licenses.

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