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The Importance and Utility of Water Level Sensors
Water level sensors are essential devices used in various applications, such as aquariums, water tanks, and industrial systems. These sensors provide accurate and reliable measurements of the water level, allowing users to monitor and control the water levels effectively. By using a water level sensor, it is possible to prevent overflow or dry running, ensuring the proper functioning of the system and avoiding potential damages.
Project: Water Level Monitoring System
In this project, we will create a water level monitoring system using an Arduino and a water level sensor. The objective is to measure the water level and display it on an LCD screen. Additionally, we will implement an alarm system that alerts the user when the water level exceeds a certain threshold.
List of Components:
You can find these components at the following links:
Examples:
Example 1: Reading Water Level
#include <LiquidCrystal.h>
// Initialize the LCD display
LiquidCrystal lcd(12, 11, 5, 4, 3, 2);
// Define the water level sensor pin
const int waterLevelPin = A0;
void setup() {
// Set up the LCD display
lcd.begin(16, 2);
lcd.print("Water Level:");
// Set the water level sensor pin as an input
pinMode(waterLevelPin, INPUT);
}
void loop() {
// Read the water level sensor value
int waterLevel = analogRead(waterLevelPin);
// Map the sensor value to a percentage
int percentage = map(waterLevel, 0, 1023, 0, 100);
// Display the water level percentage on the LCD
lcd.setCursor(0, 1);
lcd.print(percentage);
lcd.print("%");
delay(1000);
}
Example 2: Water Level Alarm
// Define the water level sensor pin
const int waterLevelPin = A0;
// Define the buzzer pin
const int buzzerPin = 9;
void setup() {
// Set the water level sensor pin as an input
pinMode(waterLevelPin, INPUT);
// Set the buzzer pin as an output
pinMode(buzzerPin, OUTPUT);
}
void loop() {
// Read the water level sensor value
int waterLevel = analogRead(waterLevelPin);
// Check if the water level exceeds the threshold
if (waterLevel > 800) {
// Activate the buzzer
digitalWrite(buzzerPin, HIGH);
delay(1000);
// Deactivate the buzzer
digitalWrite(buzzerPin, LOW);
delay(1000);
}
}