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In this article, we will explore the topic of Keyboard+Interface and its importance in the field of electronics. A keyboard interface allows users to input data into a system using a keyboard, which is a common input device. We will specifically focus on implementing a keyboard interface using Arduino, a popular microcontroller platform. By using Arduino, we can easily create projects that involve keyboard input and perform various functionalities based on the input received.
Project: For our example project, we will create a simple calculator that takes input from a keyboard and performs basic arithmetic operations. The calculator will have a basic user interface displayed on an LCD screen, and the user will be able to enter numbers and operators using the keyboard. The Arduino will then process the input and display the result on the LCD screen.
Components List:
Examples:
#include <Keyboard.h>
void setup() { Keyboard.begin(); }
void loop() { // Check if any key is pressed if (Keyboard.available()) { // Read the key pressed char key = Keyboard.read();
// Process the key
// Add your code here to perform specific actions based on the key pressed
// Example: Print the key to the Serial Monitor
Serial.println(key);
} }
In this example, we include the Keyboard library and initialize it in the setup function. In the loop function, we check if any key is pressed using the Keyboard.available() function. If a key is available, we read it using the Keyboard.read() function and perform specific actions based on the key pressed. In this case, we simply print the key to the Serial Monitor.
2. Displaying Input on an LCD Screen:
```cpp
#include <Keyboard.h>
#include <LiquidCrystal.h>
LiquidCrystal lcd(12, 11, 5, 4, 3, 2);
void setup() {
Keyboard.begin();
lcd.begin(16, 2);
lcd.print("Calculator");
}
void loop() {
if (Keyboard.available()) {
char key = Keyboard.read();
// Process the key
// Add your code here to perform specific actions based on the key pressed
// Example: Display the key on the LCD screen
lcd.setCursor(0, 1);
lcd.print(key);
}
}
In this example, we add the LiquidCrystal library to control the LCD screen. We initialize the LCD screen in the setup function and display the text "Calculator". In the loop function, we read the key pressed using the Keyboard library and display it on the LCD screen using the lcd.print() function.