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In the realm of electronics and embedded systems, TFT (Thin-Film Transistor) LCD displays are widely used due to their vibrant color output and versatility in displaying graphical information. For hobbyists and engineers working with Arduino, integrating a TFT LCD display can significantly enhance the user interface of their projects. This article will guide you through the process of interfacing a TFT LCD display with an Arduino, highlighting its importance, and providing practical examples to get you started.
Project: The objective of this project is to create a simple graphical user interface (GUI) on a TFT LCD display using an Arduino. The GUI will display text, shapes, and images, and will respond to touch inputs. This project will help you understand how to control a TFT LCD display, draw basic shapes, display text, and handle touch events.
Components List:
Examples:
// Include the necessary libraries
#include <Adafruit_GFX.h> // Core graphics library
#include <Adafruit_TFTLCD.h> // Hardware-specific library
// Define pins for the TFT display
#define LCD_CS A3 // Chip Select goes to Analog 3
#define LCD_CD A2 // Command/Data goes to Analog 2
#define LCD_WR A1 // LCD Write goes to Analog 1
#define LCD_RD A0 // LCD Read goes to Analog 0
#define LCD_RESET A4 // Can alternately just connect to Arduino's reset pin
// Create an instance of the display
Adafruit_TFTLCD tft(LCD_CS, LCD_CD, LCD_WR, LCD_RD, LCD_RESET);
void setup() {
// Initialize the display
tft.begin();
// Set the rotation (0, 1, 2, or 3)
tft.setRotation(1);
// Fill the screen with a solid color
tft.fillScreen(BLACK);
// Set text color and size
tft.setTextColor(WHITE);
tft.setTextSize(2);
// Display text on the screen
tft.setCursor(10, 10);
tft.println("Hello, Arduino!");
}
void loop() {
// Nothing to do here
}
void setup() {
tft.begin();
tft.setRotation(1);
tft.fillScreen(BLACK);
// Draw a rectangle
tft.drawRect(10, 30, 100, 50, WHITE);
// Draw a filled rectangle
tft.fillRect(10, 90, 100, 50, RED);
// Draw a circle
tft.drawCircle(60, 200, 30, GREEN);
// Draw a filled circle
tft.fillCircle(60, 270, 30, BLUE);
}
void loop() {
// Nothing to do here
}
#include <TouchScreen.h>
// Define pins for the touch screen
#define YP A1 // must be an analog pin, use "An" notation!
#define XM A2 // must be an analog pin, use "An" notation!
#define YM 7 // can be a digital pin
#define XP 6 // can be a digital pin
// Touch screen sensitivity
#define MINPRESSURE 10
#define MAXPRESSURE 1000
// Initialize the touch screen
TouchScreen ts = TouchScreen(XP, YP, XM, YM, 300);
void setup() {
tft.begin();
tft.setRotation(1);
tft.fillScreen(BLACK);
}
void loop() {
TSPoint p = ts.getPoint();
// Check if the screen is being touched
if (p.z > MINPRESSURE && p.z < MAXPRESSURE) {
// Map the touch coordinates to the screen coordinates
int x = map(p.x, TS_MINX, TS_MAXX, 0, tft.width());
int y = map(p.y, TS_MINY, TS_MAXY, 0, tft.height());
// Draw a small circle at the touch point
tft.fillCircle(x, y, 2, WHITE);
}
}